Trolling by Design
Eugene Morgulis Eugene Morgulis

Trolling by Design

Sorry to break it to you, game makers, but most player trolling is your fault.

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What Disney’s Disastrous Galactic Starcruiser Can Teach VR Creators
Eugene Morgulis Eugene Morgulis

What Disney’s Disastrous Galactic Starcruiser Can Teach VR Creators

From theme parks to VR games, consumer experiences often tout “immersion” as a major, if not the major selling point. These experiences promise intricate fantasy worlds that make visitors feel like they’re “really there.” But immersion can be hard to achieve and easy to break. 

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VR and the Magic Circle
Eugene Morgulis Eugene Morgulis

VR and the Magic Circle

The concept of the "Magic Circle" in gaming refers to the psychological space that players enter when they engage in a game. VR presents unique challenges and opportunities for helping players cross that threshold.

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What Makes a Game Good?
Eugene Morgulis Eugene Morgulis

What Makes a Game Good?

I believe that what makes a game good is how it makes you feel while you’re playing it. For me that involves four elements, but it’s not an exhaustive list, and this isn’t a competition.

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