Trolling by Design
Sorry to break it to you, game makers, but most player trolling is your fault.
What Disney’s Disastrous Galactic Starcruiser Can Teach VR Creators
From theme parks to VR games, consumer experiences often tout “immersion” as a major, if not the major selling point. These experiences promise intricate fantasy worlds that make visitors feel like they’re “really there.” But immersion can be hard to achieve and easy to break.
On Seeing and Being Seen in VR
If you can’t see yourself being seen, then there’s less incentive to care about what you look like.
VR and the Magic Circle
The concept of the "Magic Circle" in gaming refers to the psychological space that players enter when they engage in a game. VR presents unique challenges and opportunities for helping players cross that threshold.
What Makes a Game Good?
I believe that what makes a game good is how it makes you feel while you’re playing it. For me that involves four elements, but it’s not an exhaustive list, and this isn’t a competition.